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Many-legged elongated robots show promise for reliable mobility on rugged landscapes. However, most studies on these systems focus on planar motion planning without addressing rapid vertical motion. Despite their success on mild rugged terrains, recent field tests reveal a critical need for 3D behaviors (e.g., climbing or traversing tall obstacles). The challenges of 3D motion planning partially lie in designing sensing and control for a complex high-degree-of-freedom system, typically with over 25 degrees of freedom. To address the first challenge regarding sensing, we propose a tactile antenna system that enables the robot to probe obstacles to gather information about their structure. Building on this sensory input, we develop a control framework that integrates data from the antenna and foot contact sensors to dynamically adjust the robot’s vertical body undulation for effective climbing. With the addition of simple, low-bandwidth tactile sensors, a robot with high static stability and redundancy exhibits predictable climbing performance in complex environments using a simple feedback controller. Laboratory and outdoor experiments demonstrate the robot’s ability to climb obstacles up to five times its height. Moreover, the robot exhibits robust climbing capabilities on obstacles covered with shifting, robot-sized random items and those characterized by rapidly changing curvatures. These findings demonstrate an alternative solution to perceive the environment and facilitate effective response for legged robots, paving ways towards future highly capable, low-profile many-legged robots.more » « lessFree, publicly-accessible full text available June 24, 2026
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Free, publicly-accessible full text available January 1, 2026
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Free, publicly-accessible full text available May 19, 2026
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Free, publicly-accessible full text available May 19, 2026
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Contact planning is crucial to the locomotion performance of robots: to properly self-propel forward, it is not only important to determine the sequence of internal shape changes (e.g., body bending and limb shoulder joint oscillation) but also the sequence by which contact is made and broken between the mechanism and its environment. Prior work observed that properly coupling contact patterns and shape changes allows for computationally tractable gait design and efficient gait performance. The state of the art, however, made assumptions, albeit motivated by biological observation, as to how contact and shape changes can be coupled. In this paper, we extend the geometric mechanics (GM) framework to design contact patterns. Specifically, we introduce the concept of “contact space” to the GM framework. By establishing the connection between velocities in shape and position spaces, we can estimate the benefits of each contact pattern change and therefore optimize the sequence of contact patterns. In doing so, we can also analyze how a contact pattern sequence will respond to perturbations. We apply our framework to sidewinding robots and enable (1) effective locomotion direction control and (2) robust locomotion performance as the spatial resolution decreases. We also apply our framework to a hexapod robot with two back-bending joints and show that we can simplify existing hexapod gaits by properly reducing the number of contact state switches (during a gait cycle) without significant loss of locomotion speed. We test our designed gaits with robophysical experiments, and we obtain good agreement between theory and experiments.more » « less
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Locomotion is typically studied either in continuous media where bodies and legs experience forces generated by the flowing medium or on solid substrates dominated by friction. In the former, centralized whole-body coordination is believed to facilitate appropriate slipping through the medium for propulsion. In the latter, slip is often assumed minimal and thus avoided via decentralized control schemes. We find in laboratory experiments that terrestrial locomotion of a meter-scale multisegmented/legged robophysical model resembles undulatory fluid swimming. Experiments varying waves of leg stepping and body bending reveal how these parameters result in effective terrestrial locomotion despite seemingly ineffective isotropic frictional contacts. Dissipation dominates over inertial effects in this macroscopic-scaled regime, resulting in essentially geometric locomotion on land akin to microscopic-scale swimming in fluids. Theoretical analysis demonstrates that the high-dimensional multisegmented/legged dynamics can be simplified to a centralized low-dimensional model, which reveals an effective resistive force theory with an acquired viscous drag anisotropy. We extend our low-dimensional, geometric analysis to illustrate how body undulation can aid performance in non–flat obstacle-rich terrains and also use the scheme to quantitatively model how body undulation affects performance of biological centipede locomotion (the desert centipede Scolopendra polymorpha ) moving at relatively high speeds (∼0.5 body lengths/sec). Our results could facilitate control of multilegged robots in complex terradynamic scenarios.more » « less
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